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400+ Photoreal Materials – VRscans Library is Here
Hi,
You need to have at least VRscans Plugin Evaluation licenses to download some materials. VRscans Plugin Commercial license will grant you access to the entire library of 430 materials. Please contact us via the VRscans product page contact form and we will happy to provide an evaluation license or a commercial one.
Would love to see them in movement (moving camera at least). Are you planning to make a little trailer or something?
I cant find anything on the internet, maby due to the naming... Seching for Vr Scans leads to gazillion pages about virtual reality.
Hi,
You can check the showcase section of the VRscans Product Page
Further on, mathematical BRDF models like GGX only approximate real-world materials like fabrics, leather etc, but the actual materials often have quite different and unique responses to light that no amount of high-quality textures can represent.
The VRayScannedMtl plugin is needed to read and render the scanned material data. That data describes a BTF (bidirectional texture function) and is not in the form of regular textures.
The VRayScannedMtl plugin is needed to read and render the scanned material data. That data describes a BTF (bidirectional texture function) and is not in the form of regular textures.
Best regards,
Vlado
Thanks, getting a bit clearer. So when you say plugin it manifests as a new material 'VrayScannedMtl' where you load in one of these currently 400 "material definitions"?
Is there a video of the actual workflow somewhere? There is a pic on the VRscans site with an airplane interior (I think) but it is too small to see actual interface. I assume the megascans people have their own plugin technology?
Thanks, getting a bit clearer. So when you say plugin it manifests as a new material 'VrayScannedMtl' where you load in one of these currently 400 "material definitions"?
Yes.
Is there a video of the actual workflow somewhere?
I don't think we do, but we can certainly record one - will make a note about it.
I assume the megascans people have their own plugin technology?
No. They just provide a bunch of regular textures that can be plugged into the regular VRayMtl material or the alSurface material, for example.
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